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package Scenery.Thing;

import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;

/**
 *
 * @author usuario
 * 
 */
public abstract class Thing {

    protected Vector3f position;
    protected Node masterNode = new Node("masterNode");

    protected abstract RigidBodyControl getRigidBodyControl();

    public abstract Geometry getCollidable();

    public Node getMasterNode() {
        return this.masterNode;
    }
}
